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A Game of Thrones: The Board Game (Second Edition)

A Game of Thrones: The Board Game (Second Edition)

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MDG-7040 Standard USA Sleeves (56x87mm)
Sale HK$17.00

MDG-7076 Premium USA Board Game Sleeves (56x87mm)
Sale HK$17.00

MDG-7039 Mini USA Game Sleeves (41x63mm)
Sale HK$13.00

MDG-7075 Premium Mini USA Sleeves (41x63mm)
Sale HK$14.00

A Game of Thrones: Mother of Dragons
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年齡 Ages:


遊戲人數 Players:  

3 – 6

時間 (分鐘) Time (mins):

120 - 240

語言 Language: 




卡牌尺寸() Card Size(pcs) :

41 x 63mm(24)

56 x 87mm(81)

King Robert Baratheon is dead, and the lands of Westeros brace for battle.

In the second edition of A Game ofThrones: The Board Game, three to six players take on the roles of the greatHouses of the Seven Kingdoms of Westeros, as they vie for control of the IronThrone through the use of diplomacy and warfare. Based on the best-selling ASong of Ice and Fire series of fantasy novels by George R.R. Martin, A Game ofThrones is an epic board game in which it will take more than military might towin. Will you take power through force, use honeyed words to coerce your wayonto the throne, or rally the townsfolk to your side? Through strategicplanning, masterful diplomacy, and clever card play, spread your influence overWesteros!


To begin the game, each playerreceives an army of Footman, Knight, Siege Engine, and Ship units, as well as aset of Order tokens and other necessary components. Each player also receives adeck of unique House Cards, which are used as leaders in battles against rivalHouses.


Each round in the game is made upof three phases: the Westeros Phase, the Planning Phase, and the Action Phase.The Westeros Phase represents special events and day-to-day activities inWesteros. There are three different Westeros Decks, and each denotes adifferent global action, potentially affecting all players.


The Planning Phase is perhaps the mostimportant. Here you secretly assign orders to all of your units by placing oneorder token face down on each area you control that contains at least one unit(Knight, Footman, Ship, or Siege Engine). This portion of the game emphasizesdiplomacy and deduction. Can you trust the alliance that you made? Will youbetray your ally and march upon him? Players may make promises to each other(for aid or peace, for example), but these promises are never binding. Theresult is tense and compelling negotiations, often ending in backstabbingworthy of Westeros!


During the Action Phase, theorders are resolved and battle is entered! When armies meet in combat, theysecretly choose one of their House cards to add strength to the battle.Finally, the Houses can consolidate their power in the areas they control anduse that power in future turns to influence their position in the court of theIron Throne and to stand against the wildling Hordes.


In addition to featuring updatedgraphics and a clarified ruleset, this second edition of A Game of Thronesincludes elements from the A Clash of Kings and A Storm of Swords expansions,including ports, garrisons, Wildling cards, and Siege engines, whileintroducing welcome new innovations like player screens and Tides of Battlecards.


Tides of Battle cards are anoptional mechanism that brings an element of unpredictability to combat,representing erratic shifts in the momentum of war due to factors such asweather, morale, and tactical opportunity. During each combat, both playersdraw one Tides of Battle card from a communal deck, and its value modifies thestrength of his chosen House card. What's more, such a card may also containicons that can affect the outcome of the battle...all of which delivers a newlevel of intensity to your military engagements.

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