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You're an artisan working on creating striking patterns within a king's palace.
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年齡 Ages: | 8+ |
遊戲人數 Players: | 2 - 4 |
時間 (分鐘) Time (mins): | 30 – 45 |
語言 Language: | English |
遊戲設計 Game Designer: | Michael Kiesling |
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卡牌尺寸(張) Card Size(pcs) : | N/A |
At the turn of the 16th Century, King Manuel I commissionedPortugal's greatest artisans to construct grandiose buildings. After completingthe Palaces of Evora and Sintra, the king sought to build a summer pavilion tohonor the most famous members of the royal family. This construction wasintended for the most talented artisans — whose skills meet the splendor thatthe royal family deserves. Sadly, King Manuel I died before construction everbegan.
In Azul: Summer Pavilion,players return to Portugal to accomplish the task that never began. As a masterartisan, you must use the finest materials to create the summer pavilion whilecarefully avoiding wasting supplies. Only the best will rise to the challengeto honor the Portuguese royal family.
Azul:Summer Pavilion lasts six rounds, and in each roundplayers draft tiles, then place them on their individual player board to scorepoints. Each of the six colors of tiles is wild during one of the rounds.
At the start of each round, draw tiles at random from the bag torefill each of the five, seven, or nine factories with four tiles each. Drawtiles as needed to refill the ten supply spaces on the central scoring board.Players then take turns drafting tiles. You can choose to take all of the tilesof a non-wild color on a factory and place them next to your board; if any wildtiles are on this factory, you must take one of them. Place all remaining tilesin the center of the table. Alternatively, you can take all tiles of a non-wildcolor from the center of play; you must also take one wild tile, if present.
After all tiles have been claimed, players then take turns placingtiles on their individual boards. Each board depicts seven stars that would becomposed of six tiles; each space on a star shows a number from 1-6, and six ofthe stars are for tiles of a single color while the seventh will be composed ofone tile of each color. To place a tile on the blue 5, for example, you mustdiscard five blue or wild tiles from next to your player board (with at least oneblue being required), placing one blue tile in the blue 5 space and the rest inthe discard tower. You score 1 point for this tile and 1 point for each tilewithin this star connected to the newly placed tile.
If you completely surround a pillar, statue, or window on yourgame board with tiles, you get an immediate bonus, taking 1-3 tiles from thecentral supply spaces and placing them next to your board. At the end of theround, you can carry over at most four tiles to the next round; discard anyothers, losing 1 point for each such tile.
After six rounds, you score a bonus for each of the seven starsthat you've filled completely. Additionally, you score a bonus for havingcovered all seven spaces of value 1, 2, 3 or 4. You lose 1 point for eachremaining tile unused, then whoever has the most points wins.
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