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Christmas Bundle - Pocket size (Tiny Epic Mechs + Scout)

Christmas Bundle - Pocket size (Tiny Epic Mechs + Scout)

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年齡 Ages:


遊戲人數 Players:  

1 – 4

時間 (分鐘) Time (mins):

30 – 60

語言 Language: 




卡牌尺寸() Card Size (pcs) :

70 x 70mm (89)

88 x 125mm (15)



It's the year 3030, and technology offers humankind unimaginable entertainment. What used to be virtual reality is now reality, and sports that once occupied your flat-screen now occupy the world stage. The largest of them embodies the evolution and integration of athleticism and machinery. Once every five years, hundreds of millions of viewers tune in to witness the spectacle that is M.E.C.H.s: Mechanized Entertainment Combat Heroes.

Tiny Epic Mechs is an arena-style player-vs-player action-programming game. It features ITEMeeples with plastic molded power armors and a Mech suit that the ITEMeeples actually go inside of. 

In Tiny Epic Mechs, players take on the roles of highly skilled and athletic Mech pilots. They compete in a free-for-all battle royale over the span of six rounds. In each round, players select four of eight available actions to program. These actions keep you moving around the arena while allowing you to deploy high-scoring defensive turrets, plant explosive land mines with hidden values, collect resources,purchase weaponry, and power up into your Power Armor or eventually the highly-sought-after Mech Suit. While each player has their own Power Armor,there is only one Mech Suit, reserved for the king of the hill.

Your programmed actions are played out one at a time around the table until all players have executed their four actions. When you cross paths with another player, combat ensues. During combat, players exchange fire until one player is out of ammo and must retreat,or they are defeated and forced to reset.

Combat is fast, and you can use each weapon only one time per fight, so the more weapons you have, the longer you'll last. Weapons are categorized into three types, and each type counters one of the other types. If you time your weapons correctly, you can counter your opponent and unleash a more powerful attack and gain an edge over them.Dealing a lot of damage to your opponent will wow the audience and earn you lots of points, which brings you closer to victory. You also score victory points every other round based on area control and who controls the Mech. At the end of the game, you also earn points for each weapon you own.

年齡 Ages:


遊戲人數 Players:  

2 – 5                    

時間 (分鐘) Time (mins):


語言 Language: 


遊戲設計 Game Designer:

Kei Kajino



卡牌尺寸() Card Size(pcs) :

No Information

SCOUT is a ladder-climbing gamein which cards have two potential values, players may not rearrange their handof cards, and players may pass their turn to take a card from the current highset of cards into their hand.


More specifically, cards aredual-indexed, with different values on each half of the card, with the 45 cardshaving all possible combinations of the numbers 1-10. During set-up, whoever isshuffling the cards should randomize both the order of the cards in the deckand their orientation. Once each player has been dealt their entire hand ofcards, they pick up that hand without rearranging any of the cards; if theywish, they can rotate their entire hand of cards in order to use the values onthe other end of each card, but again they cannot rearrange the order of cardsin their hand.


On a turn, a player takes one oftwo actions:


• Play: A player chooses one ormore adjacent cards in their hand that have all the same value or that havevalues in consecutive order (whether ascending or descending), then they playthis set of cards to the table. They can do this only if the table is empty (ason the first turn) or the set they're playing is ranked higher than the setcurrently on the table; a set is higher if it has more cards or has cards of thesame value instead of consecutive cards or has a set of the same quantity andtype but with higher values. In this latter case when a player overplaysanother set, the player captures the cards in this previous set and places themface down in front of themselves.


• Scout: A player takes a cardfrom either end of the set currently on the table and places it anywhere theywish in their hand in either orientation. Whoever played this previous setreceives a 1 VP token as a reward for playing a set that wasn't beaten.


Once per round, a player canscout, then immediately play.


When a player has emptied theirhand of cards or all but one player have scouted instead of playing, the roundends. Players receive 1 VP for each face-down card, then subtract one point foreach card in their hand (except if they were the player scouted repeatedly toend the game). Play as many rounds as the number of players, then whoever hasthe most points wins.

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