MENU CART {{currentCart.getItemCount()}}
Clash of Cultures

Clash of Cultures

HK$639.00
{{shoplineProductReview.avg_score}} {{'product.product_review.stars' | translate}} | {{shoplineProductReview.total}} {{'product.product_review.reviews' | translate}}
{{amazonProductReview.avg_rating}} {{'product.product_review.stars' | translate}} | {{amazonProductReview.total_comment_count}} {{'product.product_review.reviews' | translate}}
Quantity

Buy Together and Save More (At most {{ addItemQuantity }} item(s))

MDG-7078 Premium USA ChimeraGame Sleeves (57.5x89mm)
Sale HK$18.00

The maximum quantity per submit is 99999
This quantity is invalid, please enter a valid quantity.
Sold Out

Not enough stock.
Your item was not added to your cart.

Not enough stock.
Please adjust your quantity.

Limit {{ product.max_order_quantity }} per order.

Only {{ quantityOfStock }} item(s) left.

Please message the shop owner for order details.

Description

年齡 Ages:

14+

遊戲人數 Players:  

2 - 4

時間 (分鐘) Time (mins):

180 - 240

語言 Language: 

English

 

 

卡牌尺寸() Card Size(pcs) :

57.5 x 89mm (119)


From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities,research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.


Advances

The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic."Additionally you have a great overview of what advances other cultures have -no need to ask - just look. 


Modular Board

Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.


Playing Time

The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.


City management

Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry,""neutral" and "happy." Everything integrated in an intuitive and elegant fashion. 


Multiple paths to victory

Earn points through:

- Founding cities and increasing their sizes

- Advances

- Objectives

- Wonders

- Events


Related Products