{{ 'fb_in_app_browser_popup.desc' | translate }} {{ 'fb_in_app_browser_popup.copy_link' | translate }}
{{ 'in_app_browser_popup.desc' | translate }}
{{word('consent_desc')}} {{word('read_more')}}
{{setting.description}}
{{ childProduct.title_translations | translateModel }}
{{ getChildVariationShorthand(childProduct.child_variation) }}
{{ getSelectedItemDetail(selectedChildProduct, item).childProductName }} x {{ selectedChildProduct.quantity || 1 }}
{{ getSelectedItemDetail(selectedChildProduct, item).childVariationName }}
Categories
Psychic rogue agents team up to track down the Recruiter in Zanzibar.
Not enough stock.
Your item was not added to your cart.
Not enough stock.
Please adjust your quantity.
{{'products.quick_cart.out_of_number_hint'| translate}}
{{'product.preorder_limit.hint'| translate}}
Limit {{ product.max_order_quantity }} per order.
Only {{ quantityOfStock }} item(s) left.
年齡 Ages: | 13+ |
遊戲人數 Players: | 1 - 5 |
時間 (分鐘) Time (mins): | 45 - 75 |
語言 Language: | Eng |
遊戲設計 Game Designer: | Jay Cormier, Sen-Foong Lim |
|
|
卡牌尺寸(張) Card Size(pcs) : | 63.5 x 88mm(100) |
Working from the shadows, Mind MGMT once used itspsychically-powered agents to put a stop to global crises. However, absolutepower corrupts absolutely, and Mind MGMT is now rotting from the inside. Totighten its iron grip on the world stage, Mind MGMT deploys covert operativesaround the world to recruit other psychically-attuned individuals to theirside. How can this enigmatic organization, hell bent on global domination, bedefeated?
Thankfully, a few renegade agents have figured out that Mind MGMThas been compromised and have defected, turning their backs on the syndicate.They now use their own psychic abilities to prevent Mind MGMT from achievingits nefarious goals.
In Mind MGMT: The Psychic Espionage"Game.", one player controls Mind MGMT and mustscour the city for new recruits. They move around on a secret map, trying tovisit locations that match one of their three randomly drawn feature cards.They can also use their four Immortals to protect locations from being exposed.
All other players control the rogue agents who must try to stopMind MGMT before it's too late! They ask questions to the Recruiter and deducetheir whereabouts from the answers they receive. Rogue agents can use dry-erase"mental notes" to track all the information they're given.
Mind MGMT wins by either collecting twelve recruits or survivingsixteen turns. The rogue agents can win only by capturing Mind MGMT, which theydo when they believe they're on the same block as Mind MGMT.
Privacy Policy | Terms and Conditions | 2020 © Jolly Thinkers