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年齡 Ages: | 8+ |
遊戲人數 Players: | 2 |
時間 (分鐘) Time (mins): | 1 |
語言 Language: | English |
遊戲設計 Game Designer: | Uwe Rosenberg |
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卡牌尺寸(張) Card Size(pcs) : | N/A |
In Patchwork, two players compete to buildthe most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 gameboard. To start play, lay out all of the patches at random in a circle andplace a marker directly clockwise of the 2-1 patch. Each player takes fivebuttons — the currency/points in the game — and someone is chosen as the startplayer.
On a turn, a player either purchases one ofthe three patches standing clockwise of the spool or passes. To purchase apatch, you pay the cost in buttons shown on the patch, move the spool to thatpatch's location in the circle, add the patch to your game board, then advanceyour time token on the time track a number of spaces equal to the time shown onthe patch. You're free to place the patch anywhere on your board that doesn'toverlap other patches, but you probably want to fit things together as tightlyas possible. If your time token is behind or on top of the other player's timetoken, then you take another turn; otherwise the opponent now goes. Instead ofpurchasing a patch, you can choose to pass; to do this, you move your timetoken to the space immediately in front of the opponent's time token, then takeone button from the bank for each space you moved.
In addition to a button cost and time cost,each patch also features 0-3 buttons, and when you move your time token past abutton on the time track, you earn "button income": sum the number ofbuttons depicted on your personal game board, then take this many buttons fromthe bank.
What's more, the time track depicts five1x1 patches on it, and during set-up you place five actual 1x1 patches on thesespaces. Whoever first passes a patch on the time track claims this patch andimmediately places it on his game board.
Additionally, the first player tocompletely fill in a 7x7 square on his game board earns a bonus tile worth 7extra points at the end of the game. (Of course, this doesn't happen in everygame.)
When a player takes an action that moveshis time token to the central square of the time track, he takes one finalbutton income from the bank. Once both players are in the center, the game endsand scoring takes place. Each player scores one point per button in hispossession, then loses two points for each empty square on his game board.Scores can be negative. The player with the most points wins.
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